What We Develop

Android puzzle games and educational experiences built with children and families in mind.

Puzzle Games

Our puzzle portfolio spans multiple genres, each designed to challenge the mind while remaining accessible and fun for young players.

  • Jigsaw puzzles — themed collections with progressive piece counts
  • Logic puzzles — grids, sequences, and pattern recognition
  • Match-3 — colour-matching with gentle difficulty curves
  • Word puzzles — spelling, vocabulary, and letter games

Target audience: Children aged 4–12 and casual puzzle enthusiasts. Mechanics are designed to avoid frustration while encouraging persistence.

Puzzle game types illustration

Educational Games for Children

Learning should feel like an adventure. Our educational apps align with early-years curricula and support parents who want screen time with purpose.

  • Ages 3–5: Pre-school basics — colours, shapes, early phonics
  • Ages 5–8: Primary maths, reading, and introductory science
  • Ages 8–12: Advanced problem-solving and subject reinforcement

Subject areas: Mathematics, English language, science, and creative thinking. Our methodology combines play-based learning with spaced repetition and positive reinforcement.

Educational games for children illustration

Technology

Modern Android development with broad device support.

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Android-Native & Cross-Platform

Primary development in Kotlin for Android, with cross-platform options where projects require iOS or web companions.

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Supported Versions

We target Android 8.0 (API 26) and above, covering the vast majority of active UK devices.

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Cloud & Analytics

Firebase integration for crash reporting and optional cloud saves, always with parental consent flows.

Who Our Apps Are For

Every title is built with a specific audience and learning outcome in mind.

Young Children (3–5)

Simple tap interactions, bright visuals, and short play sessions. Focus on colours, shapes, counting, and first letters.

Primary Age (5–8)

Core curriculum support — addition, reading, science basics — wrapped in puzzles and mini-games that reward effort.

Older Children (8–12)

More complex logic puzzles, vocabulary challenges, and problem-solving scenarios that grow with the player.

Design Philosophy

Every pixel and interaction is considered for our youngest users.

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Child-Friendly UI

Large touch targets, bright but calm palettes, and intuitive navigation without text-heavy menus.

Accessibility

Support for screen readers, adjustable text sizes, and colour-blind-friendly design patterns.

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Parental Controls

Time limits, content gates, and transparent settings screens that parents can trust.

View Portfolio